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Old Apr 17, 2006, 01:27 AM // 01:27   #1
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Default Critique My SS Build, Please

Hello again, i'm now in the process of making a Spiteful Spirit build, and i'm looking for some creative critism as i've never made one before. I looked at a friend's build outline for his 2 man SS and critiqued it using the skill list on this site, thanks for any and all opinions on how to make the build better ^_^

Necromancer / Mesmer
Curses - 12 + 3 + 1
Blood Magic - 4 + 1
Soul Reaping - 8 + 1
Illusion Magic - 10
w/ Minor Vigor

Full Droks Bonelace Armor
Collector Truncheon - Req Curses, 20% Curse Recharge, Customized
Collector Accursed Icon - Req Curses, 20% Curse Casting, 20% Curse Recharge
and
Collector Accursed Icon - Req Curses, +27 Energy, -1 Energy Regen, HP +30

1. Spiteful Spirit
2. Arcane Echo
3. Mark of Pain
4. Suffering
5. Awaken the Blood
6. Blood Ritual
7. Sympathetic Visage
8. Resurrection Signet
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Old Apr 17, 2006, 01:32 AM // 01:32   #2
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u suck u noob go gain some skill then come post again!!11eleventy!!

haha jk i personally like the build, but if i were u i would fit awaken the blood in there, have scar armor instead, put in desecrate enchants, and use villnar's glove too
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Old Apr 17, 2006, 01:52 AM // 01:52   #3
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*cries* j/k

Lol, Awaken the blood is in here #5. If I have energy issues then i'll deffinately use scar, I just...honestly...don't like the way the scars look. Desecrate enchants will deffinately be added, depending upon where I am going, especially in the harder areas. I forgot to say this build is mainly a starter, for me to use to practice and then expand upon. Vilnar's Glove...hm...I dunno. I may decide to use it, but I kinda think that the chance for more energy / health or improved casting / recharge times would work out better. If nothing else I can always get one and use it in another weapon set. Thanks for all the suggestions ^.^
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Old Apr 17, 2006, 02:00 AM // 02:00   #4
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Well I personally have a SS Necro, and the build that i use for SS/SV duo is:

12+4 curses
10 inspiration or illusion ( whichever powers SV)
7+1 blood
rest in soul reaping
Villnar's Glove with 20% recharge collector wand
scar armor
1. Awaken the Blood
2. Arcane Echo
3. Spiteful Spirit
4. Sympathetic Visage
5. Suffering
6. Signet of Weariness
7. Blood Ritual
8. Res Sig
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Old Apr 17, 2006, 02:06 AM // 02:06   #5
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If this is for 2-person UW, here's some tips:

Drop Awaken the Blood or Mark of Pain and put in Desecrate Enchantments.
Desecrate is pretty much a must, it will deal moderate AoE damage even if your target has no enchantment. Awaken the Blood is overkill, you'll find the mobs die quickly enough with 16 curses, making the +2 irrevalent.
And MoP is also overkill, since SS x2 will kill off the enemies just fine. Suffering and Desecrate Enchantments serve as backups in case you need additional damage. Plus MoP only triggers on physical damage, and in UW no one's really dealing physical damage unless the Monk swings his/her sword or axe at the called foe.

Overall, it looks great, the attributes are perfect. But I'd suggest removing MoP and Awaken the Blood, and putting in Desecrate Enchantments, and then some other skill of your choice (I highly suggest Distortion, in the case of an aggro breach).
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Old Apr 17, 2006, 02:25 AM // 02:25   #6
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Thanks, alot for the input everyone. Now the skill lineup is looking something like:

1. Spiteful Spirit
2. Arcane Echo
3. Suffering
4. Desecrate Enchantments
5. Blood Ritual
6. Sympathetic Visage
7. Distortion
8. Resurection Signet

Thoughts?
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Old Apr 17, 2006, 02:35 AM // 02:35   #7
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Get rid of Distortion for Awaken the Blood, you won't be under attack if the monk knows what to do.
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Old Apr 17, 2006, 02:51 AM // 02:51   #8
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Do you think the extra +2 Curses and +2 Blood is useful with such a high amount in both attributes? I mean over the security?
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Old Apr 17, 2006, 03:31 AM // 03:31   #9
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Awaken the Blood > Distortion in UW, because you won't get attacked at all in UW if the monk knows what he/she's doing
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Old Apr 17, 2006, 04:41 AM // 04:41   #10
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I love how no one mentioned the only reason not to bring mark of pain. It was a great skill, and should be in UW builds, but now it causes AoE scatter, which is deadly in a 2man group. Yes, like firestorm, mark of pain has been filed under the "never use me in pve" category since the aoe nerf.

Your build seems to be for UW, and if it is, please check here for all the information you could ever need about SS/SV necros in UW.
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Old Apr 17, 2006, 04:04 PM // 16:04   #11
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Mark of Pain actually limits the effectiveness of SS as mentioned above.

I would also add spinal shivers to the list of skills. I find it invaluable.
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Old Apr 17, 2006, 04:22 PM // 16:22   #12
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Does Shadow Damage trigger MoP?
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Old Apr 17, 2006, 05:04 PM // 17:04   #13
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Quote:
Originally Posted by bobrath
Does Shadow Damage trigger MoP?
No, physical damage does.

I think that is sorta moot...

Once MoP is triggered the mob will scatter and cease to attack, both of which undermine the effectiveness of SS. So you wouldn't want both SS and MoP on your skill bar. To be honest since they nerf'd MoP I don't think you would want it on your skill bar at all.
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Old Apr 17, 2006, 05:45 PM // 17:45   #14
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Quote:
Originally Posted by ender6
No, physical damage does.

I think that is sorta moot...

Once MoP is triggered the mob will scatter and cease to attack, both of which undermine the effectiveness of SS. So you wouldn't want both SS and MoP on your skill bar. To be honest since they nerf'd MoP I don't think you would want it on your skill bar at all.
Actually the fact that it "undermines the effectiveness of SS" is completely irrelevant, since having aggro scatter in PvE is enough to get your party killed.
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Old Apr 17, 2006, 08:52 PM // 20:52   #15
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I was only asking because it seems that if you are casting SS... then MoP would never get triggered unless a party member attacked. So for the classic 55 Mo build... MoP would never get triggered.

Aside from the scattering (which yes couneracts SS), this is even more reason to not waste a skill slot on MoP.
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Old Apr 17, 2006, 09:27 PM // 21:27   #16
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Quote:
Originally Posted by Murder In China
you won't be under attack if the monk knows what to do.
what do you mean by this? i dont get down there much but when i do i'm a monk. i wanna make sure im not doing something stupid lol.
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Old Apr 17, 2006, 10:35 PM // 22:35   #17
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Quote:
Originally Posted by bobrath
I was only asking because it seems that if you are casting SS... then MoP would never get triggered unless a party member attacked. So for the classic 55 Mo build... MoP would never get triggered.

Aside from the scattering (which yes couneracts SS), this is even more reason to not waste a skill slot on MoP.
Before the AoE nerf, MoP was a great way to add damage, as all the monk would have to do is whack things with his sword/axe and he'd be doing a ton of aoe damage. Granted no one really knew this because everyone was too preoccupied using their 'echo nukers' :-p

Quote:
what do you mean by this? i dont get down there much but when i do i'm a monk. i wanna make sure im not doing something stupid lol.
He means that as long as you stand still when you have aggro on you, the aggro will never shift and thus the necro will never get attacked.
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Old Apr 18, 2006, 05:22 AM // 05:22   #18
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Quote:
Originally Posted by Lurid
Collector Truncheon - Req Curses, 20% Curse Recharge, Customized
Collector Accursed Icon - Req Curses, 20% Curse Casting, 20% Curse Recharge
and
Collector Accursed Icon - Req Curses, +27 Energy, -1 Energy Regen, HP +30
Excuse me for saying, but where in the nine hells did you get those Collector Items. Locations please. ):
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Old Apr 18, 2006, 05:25 AM // 05:25   #19
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http://gw.gamewikis.org/wiki/Collectors

truncheon 20% curse recharge
icon 20/20
Icon +27 energy

Also a useful one:
+15/-1 truncheon In ToA (7-13 damage)
another 15/-1 truncheon, slightly more damage but harder to get to (in HoD). (9-16 damage)
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